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・ Museum of Communism, Warsaw
・ Museum of Comparative Zoology
・ Museum of Computing
・ Museum of Conceptual Art
・ Museum of Consciousness
・ Museum of Contemporary Art
・ Museum of Contemporary Art (Aguascalientes)
・ Museum of Contemporary Art (Basel)
・ Museum of Contemporary Art (Tangier)
・ Museum of Contemporary Art Ahwaz
・ Museum of Contemporary Art and Design
・ Museum of Contemporary Art Australia
・ Museum of Contemporary Art Cleveland
・ Museum London
・ Museum Ludwig
Museum Madness
・ Museum Maluku
・ Museum Management and Curatorship
・ Museum Mayer van den Bergh
・ Museum Meermanno
・ Museum Mesdag
・ Museum Middle School
・ Museum Mile
・ Museum mobile
・ Museum Mouth
・ Museum Mystery
・ Museum Nahdlatul Ulama
・ Museum Negeri Pontianak
・ Museum Night
・ Museum Night (Croatia)


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Museum Madness : ウィキペディア英語版
Museum Madness

''Museum Madness'' is an educational computer game for the PC (DOS) and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in an American natural history museum and aims to teach the player many aspects of history such as technology, geology, space, American history, and prehistory. PC Magazine described the game as having kids learn about educational topics (i.e. ecology) while making logical deductions in a series sequence and solving puzzles.
==Plot==
The game starts in the bedroom of an American high school teenage boy who is seated at his computer, attempting to access the National Museum Interactive Service System, only to see that it is offline for repair. An interactive robot from the museum named MICK (Museum Interactive Computer Kiosk) appears onscreen and talks to the boy, explaining that the museum is in danger of losing its secrets forever.
The boy appears to have an extraordinary relationship with MICK as he alone understands that MICK can talk back to him, which he uses to learn more about the contents of the museum. MICK recognizes this understanding and thus asks the boy for help to save the museum. MICK explains that the exhibits have come to life and are acting very strangely. He announces his suspicion that a virus has infected the system while the museum was being converted to complete autonomous computer control.
The player takes the role of the boy and enters the museum. Through the game, the boy visits each of the exhibits, solving mysteries and puzzles by talking to the historical characters, rearranging objects, trading objects with characters and generally putting things back the way they were.
The game is educationally-based, and the player learns both from the many museum-like information cards placed throughout the exhibits, as well as from solving the problems in the exhibits themselves. Along the way, the boy is aided by MICK, who follows him through the exhibits, instructs him and gives additional help and advice on request.
Once the 25 exhibits are restored, the virus itself must be destroyed, which is the final puzzle to be solved.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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